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Hell Is Us Review

Hell Is Us Review


Hell Is Us – A Journey That Bets on Players’ Intelligence in the Age of Ready Maps 🎮🔥

Among the flood of games released in 2025, very few managed to attract attention like Hell Is Us. From its very first trailers, it was clear that the game aimed to deliver a different kind of experience, an immersive adventure that breaks the usual rules and makes you rely completely on yourself. Developed by Rogue Factor, the story takes you to a fictional country called Hadea, torn apart by civil war, long religious conflict, and haunted by mysterious creatures known as the Lymbic Entities. The idea is that you walk without a map or clear indicators, relying only on notes, memory, and observation—something very rare in today’s games that often feel like ready-made task lists.


The game tries to blend several elements: dark political atmospheres inspired by real wars, combat touches close to Souls games, and exploration and puzzles reminiscent of classic Zelda games. Hell Is Us is not a game for everyone, but rather a bet on an audience with patience, strong memory, and love for details. A crowd that wants a game that trusts their intelligence and lets them reach answers on their own.



So, did Hell Is Us succeed in establishing itself as one of the smartest exploration experiences of its generation and find a special place in the crowded market? Or did its boldness in neglecting the usual conveniences make the experience more tiring than enjoyable?

Hell Is Us Review

The Story


The events of Hell Is Us take us to the fictional country of Hadea, a land destroyed after long years of authoritarian rule that tried to erase any religious or cultural diversity and impose a single identity on all inhabitants. The civil war that followed left cities abandoned, filled with refugees, mass graves, and towns caught between the fires of armies and factions. Amid this chaos, Remi, the protagonist, returns after being abandoned by his parents as a child and smuggled outside the country. He comes back years later to search for his roots and understand the reason why his mother last told him not to return.


Remi’s journey is not just a family search, but it intersects with a bigger mystery: the appearance of terrifying creatures called Lymbic Entities. These creatures are not just monsters; they are reflections of suppressed human emotions like grief, anger, and fear. They appear as strange geometric entities without clear features, threatening anyone who approaches them. No ordinary weapon can defeat them, which is why Remi must use special weapons called Lymbic Weapons, tied to the same mysterious powers.


Throughout his journey, Remi meets characters from all sides—soldiers, victims, fanatical clergymen, and ordinary people trying to survive. Each character reveals part of Hadea’s history, filled with betrayal, divisions, and crimes covered up by religious or political claims. Over time, it becomes clear that the war is not just between humans but also against a greater existential nightmare, as if the country itself gave birth to its ghosts from every crime and every tragedy.

Hell Is Us Review

Gameplay


The gameplay of Hell Is Us is built on a mix of free exploration and tactical combat. From the very beginning, the game refuses to hold your hand. There is no map, no icons above heads, and not even a quest log. All you have is a primitive compass and notes written by Remi, and the rest depends on your focus and your ability to connect events and information. This makes the game feel like being a detective in a country drowning in chaos, where you must read every paper and remember every word from conversations to progress.


Exploration here is the heart of the experience. Each area in Hadea has its own personality. You might find yourself in an abandoned city filled with old propaganda slogans, or a museum overturned in chaos that feels like a psychological horror game, or a destroyed village deep in the forest. The atmosphere of each place is carefully designed to make you take your time interpreting the signs and seeing what happened there.


Combat is the part that breaks the silence of exploration. The main enemies are the Lymbic Entities, mysterious creatures that must be fought with special weapons called Lymbic Weapons. There are four main types: the sword, the double axe, the spear, and the greatsword. Each weapon has a different rhythm in combat, along with a Healing Pulse system that lets you regain health if you strike the enemy with the right timing. This is somewhat similar to the Rally concept from Bloodborne or the Ki Pulse from Nioh, making combat always risky.


Combat depends on dodges, heavy and light strikes, but the problem is that enemy variety is very limited. At the start of the game, you’ll see almost all the basic patterns, and later they’re repeated with stronger stats or added mechanics like the Haze, which gives some enemies temporary immunity. This makes battles feel repetitive after a while, even with the Glyphs and abilities you unlock through exploration.


Another important aspect is puzzles and Good Deeds. Puzzles rely on scattered notes and clues, such as a lock tied to a child’s name or religious symbols you must interpret. Good Deeds are like side quests but not clearly defined. Often, you’ll find an object in a faraway place and then remember someone mentioning something related to it. If you connect the events, you’ll reach the solution. Completing these tasks rewards you with useful elements like Glyphs or equipment.


But despite these smart ideas, gameplay suffers from movement limitations. There is no jumping, climbing, or swimming, and this sometimes turns exploration into frustration because of simple obstacles like a small rock blocking your way.

Hell Is Us Review

Graphics


The graphics in Hell Is Us are one of its strongest and most distinctive elements. The game relies on a handcrafted artistic style that combines grim realism with abstract symbolism. Each area in Hadea is carefully designed to tell its story without words: destroyed cities filled with ruins and religious and political propaganda posters, dark museums with surreal details as if coming out of a nightmare, and foggy forests suffocated with corpses and war remains. Dynamic lighting plays a big role in reinforcing the atmosphere, whether it’s the neon glow among the ruins or the fiery blaze covering the scene.


The design of the mysterious Lymbic Entities brings real chills. These entities look like geometric ghosts made of overlapping lines and shapes, as if they are visual representations of pain and grief. When they move or appear suddenly, you feel like you’re facing something entirely non-human—a design that balances psychological horror with abstraction.


The design of human characters is relatively less impressive, especially the protagonist Remi, who sometimes shows stiffness in facial expressions. On the other hand, the environments steal the spotlight and cover up these shortcomings. Small details like wall drawings, war remains, and even scattered books and notes all contribute to creating a rich and lively world.

Hell Is Us Review

Final Rating

8/10


Hell Is Us is a unique and hard-to-classify experience. It is an adventure and exploration game that carries the traits of Souls games and detective games, but at its core, it is an artistic work trying to embody the cruelty of wars and the echoes of human disasters in a mysterious and surreal form. The story puts you in a shattered country torn between political conflicts and mysterious creatures, and the gameplay depends more on smart exploration and long patience than on epic battles or traditional progression. The game is not for everyone, as its design is sometimes harsh and intentionally leaves you lost without a map or clear indicators, which can exhaust many players. But for those with patience and a willingness to dive into a bleak world full of puzzles and symbols, it offers an experience unlike anything else in 2025.

Hell Is Us Review