MindsEye Review

When I first heard about MindsEye, I got really excited. It’s an action-adventure game developed by Build a Rocket Boy and directed by Leslie Benzies (one of the previous GTA developers). That’s a solid background! And from the trailer, it looked amazing – cinematic scenes, high-end graphics, and a story about AI and technological control. I thought, “This might be a Game of the Year contender.”
But when I launched the game and started playing, something felt off… Was what I saw in the trailer the same experience I was actually getting? Did the deep ideas behind the story get the treatment they deserved? Or did the game fall into the trap of being repetitive, predictable, and poorly executed?
Story
The story tries to present a big concept. You play as Jacob Diaz, a soldier who suffered an accident and lost his memory. This happened because of a device called MindsEye connected to his neck. Supposedly, it stores or manipulates his memories. From there, he begins his journey to uncover his past and figure out what’s going on around him and why a tech-related corruption is threatening the city.
On paper, it sounds interesting. But the execution? Very poor. From the first hour, I felt no connection to the main character. Jacob feels shallow – his dialogue is robotic, his reactions are cold, and nothing made me care about him or his fate. He’s just a tool to get through missions. As for the other characters – completely forgettable. They feel copied from old clichés, with no surprises and no complexity.
Gameplay
Gameplay was my biggest disappointment. From the start, it felt like the game was copying other titles without adding anything new. Chases, shooting scenes, car sequences – all repeated and bland. Even the first mission, a car chase with a drone, was basic and predictable. That was a bad sign.
The structure is formulaic: go from point A to B, shoot, drive, shoot again. There’s no real freedom to explore. If you try to go off-course, the game pushes you back. It’s a linear path dressed up to look like an open world.
Combat feels weak. Enemy AI is incredibly bad – they either freeze in place or run at you like zombies. There’s no real challenge. You can eliminate full groups by hiding behind one wall. Guns sound generic, shooting lacks any real impact, and fights don’t feel intense or satisfying.
Mission variety is almost nonexistent. After the first few, you’ve seen everything the game has to offer. Same loop every time. No standout moments, no real challenge, and no interesting side content to explore.
Graphics
If there’s one thing the game did right, it’s the graphics. The city is beautifully designed, especially the lighting, which really gives a futuristic feel. The buildings, character models, and backgrounds – all well-crafted.
But all this beauty means little if it’s just a shell. Graphics alone can’t carry an empty game. I often found myself pausing just to look at the environment, not because it was amazing, but because I was bored.
In fact, the graphics are a bit misleading. They make you expect a strong experience, but the reality is – it’s hollow. Like a beautiful house from the outside that’s completely empty inside.
Performance
In terms of performance, the game has big issues. I played on PC and faced frequent frame drops. There were random glitches – characters clipping, objects merging, even mission-breaking bugs like missing NPCs.
It’s clear the game wasn’t tested enough before launch. It feels rushed, like it was pulled out of the oven before it was ready. And that’s why the performance problems hit hard.
Final Verdict
4/10
MindsEye had the potential to be something huge. The concept is great, and the production quality looked expensive. But sadly, all of that was just a pretty cover over an empty game. The story is weak, characters have no soul, gameplay is boring and repetitive, and performance is broken. Graphics were the only strong point – but even they couldn’t save the experience.
Personally, I felt like this game was a missed opportunity. Not the worst game I’ve played, but definitely one of the most disappointing, especially since I was genuinely excited for it.